Devlog

Notes from the workshop

2026-08-28

Glowworm Grove: lighting pass 3

Rebuilt the lantern glow around a single dynamic light. The grove finally feels alive at night — screenshots soon.

2026-07-12

Why we cut multiplayer

We tried for four months. The game got worse. Sometimes the best feature is the one you delete.

2026-05-30

Nebula Drift hits 100k players

A hundred thousand captains. Thank you — the space shanties continue.

2026-03-18

Our engine philosophy

Boring tech, magical games. We use the least interesting tools that get the job done.